package my.jbf.firstGame.GAMEDATA;
import android.os.*;

public class GameDBSetting
{
	public static final String getGameDBaddress=Environment.getExternalStorageDirectory().getPath() + "/000/GAME_BASE.db";
	
	//游戏基本数据
	public static class tablename
	{
		public static final String EquitmentTableName="Equipment_table";
		public static final String MapTableName="Map_table";
		public static final String EnemyTableName="Enemy_table";
		public static final String DrawTableName="Draw_table";
		public static final String BossTableName="Boss_table";
		public static final String ShopTableName="Shop_table";
	}

	//item_table设置
	public static class Equipment_table
	{
		public static final String _TID="tid";
		public static final String _NAME="name";
		public static final String _DRAW_ID="draw_id";
		public static final String _DESCRIPTION="description";
		public static final String _DROP_="drop";
		public static final String _PRICE="price";
	}
//enemey_table
	public static class Enemey_table
	{
		public static final String _TID="tid";
		public static final String _NAME="name";
		public static final String _DRAW_ID="draw_id";
		public static final String _DROW_POINT="drow_point";
		public static final String _LV="lv";
		public static final String _HP_BASE="hp_base";
		public static final String _MP_BASE="mp_base";
		public static final String _CRITE_POINT="crite_point";
		public static final String _ATT="att";
		public static final String _DEF="def";
		public static final String _SPEED="speed";
		public static final String _ATT_M="att_m";
		public static final String _DEF_M="def_m";
		public static final String _EXP="exp";
		public static final String _MONEY="money";
		public static final String _VIP_MONEY="vip_money";
		public static final String _hh="";
		//public static final String _="";

	}
	//map_table
	public static class Map_table
	{
		public static final String _TID="tid";
		public static final String _NAME="name";
		public static final String _LENGTH="length";
		public static final String _WEIGTH="weigth";
		public static final String _MAXENEMY="max_enemy";
		public static final String _ENEMYNUM="enemynum";
		public static final String _NUMOFBOSS="numofboss";
		public static final String _HAVEEXITDOOR="haveexitdoor";
	}
	//Draw_table
	public static class Draw_table
	{
		public static final String _TID="tid";
		public static final String _NAME="name";
		public static final String _UP="up_tid";
		public static final String _DRAWBOX="draw_box";
	}
}
